What is SIGMM?
The Special Interest Group of Multimedia (SIGMM) focuses on current digital technology possibilities in classroom used for presenting and publishing, making and creating. We sponsor presentations, workshops and other events that give Michigan educators opportunities to learn how to use video, photography, presentations, Web 2.0 tools, animation and music in their own classroom and with students.
For More Ways to Connect
- Those that are interested in more direct communication can join in the SIGMM Google Group.
- Follow SIG MM on Twitter: @SIGMM_MACUL
- Contact one of our officers listed on the right hand side of the page.
Preconference and Annual Meeting
Be sure to join SIGMM for top-notch MACUL preconference sessions on Wednesday, March 15th and for our Annual Meeting on Thursday, March 16th for a low cost lunch. This is a great way to find out about our SIG activities and meet some new friends!
Looking for lunch on Thursday? Beat the lines at the typical vendor stalls! All conference attendees are welcome at our ANNUAL MEETING at the MACUL Conference. Learn more about the activities and opportunities available in our SIG, and walk over to lunch with us afterwards.
We will meet at 11:30 AM on Thursday, March 16 in room 311 B for a short, informative meeting and then walk over to The District Bar and Grill for a $5 lunch. There will be a variety of dishes to choose from in this serve yourself event. You must preregister for the meeting to prepay for lunch online. If you have already registered for the conference, be sure to go back into your registration and “add” the annual meeting.
Come and join us–we look forward to meeting you and sharing our enthusiasm for designing, creating, making, and multimedia in the classroom! Where else can you go to have fun, hear about our awesome SIG activities, and get a great lunch for $5 on a conference day?
Virtual Reality and Leslie Fisher!
Join Ed Tech Warrior Leslie Fisher for some fun and games at our Preconference Sessions! Leslie will be sharing virtual reality applications for the classroom in two different sessions–REGISTER for one or both!
MM 1: Exploring Virtual Reality
8:30 AM – 12:00 PM • Cobo Center • Room 250 A
This workshop will take you bottom to top (hope you enjoyed the pun) of Virtual Reality. We will discuss what it is, why it works, and what you need to get going. We will also explore the different types of VR and VR headsets available. We will then take a “heads” on look at some of the most impactful VR applications available and finish with an overview on how VR is making real world impacts well.
MM 2: Creating Virtual Reality
1:00 – 4:30 PM • Cobo Center • Room 250 A
You can create full 360 degree virtual reality images with everything from a mobile device all the way up to a camera designed just for VR. This session will be hands on and explore the variety of apps and devices that allow you to create your own Virtual Reality. Requirements: Mobile device that can access WiFi or Internet that can load apps. Android or iOS
Explore, Explain, and Enterain: Easy Classroom Video Production
SIGMM Officers Mary Phillips and Jan Harding
Looking for a fun, easy way to produce professional looking videos to flip your classroom? Want to engage kids in the art of video production? This precon is for you! You will enjoy a half day of video tips and tricks, get the hang of green screen technology, and learn how to include docs, websites, interactive questions, and much much more using Touchcast, an iOS app. (Currently, the Android version is not available, but expected to be released in the future). Bring your own iPad (recommend) or iPhone to the workshop! Register HERE.
MM 3: Explore, Explain, and Entertain: Easy Classroom Video Production
8:30 AM – 12:00 PM • Cobo Center • Room 251 A
Student videos are easier than ever to produce with mobile technology. Using your iPad and FREE resources, we’ll share everything you need to get started with EASY video production tomorrow. Come learn how to use a free app (Touchcast) with green screen, and get tips for storyboarding, camera angles, and more. Your students will create videos that explore, explain, and entertain! REQUIREMENTS: An iPad (first choice) or an iPhone (second choice) as Touchcast is an iOS only app at this time.
Don’t forget about the MAKERSPACE workshop being offered jointly by SIGMM and SIGEE!
This 1/2 day opportunity will allow you to “mess around” and explore ideas for including making and STEM/STEAM connections to your classroom. Register HERE.
EE and MM: Any Space Is a Maker Space
UPDATE: 8:30 AM – 12:00 PM • Cobo Center • Room 250 B
Ann Smart, Instructional Technology Consultant, Jackson ISD, Bill Van Loo, STEAM Teacher, Ann Arbor Public Schools, and John Phillips, Educational Technology Consultant, Berrien RESA
Everywhere you turn there is a conversation about the maker movement and maker spaces. Come explore the theory behind the maker movement and learn how to turn any space into a maker space. You will get hands-on with robots, 3D printers, and many other “maker” tools.
ISTE Student Standard #5: Computational Thinking
The new ISTE Standards for students, released this past summer, are a transformative leap from a “skill based” mindset to a “competency based” mindset. It is not about what technologies kids use, but rather what they do with technology to empower their learning. For a complete list of the standards and their indicators click HERE.
Standard #5, Computational Thinker, looks like this: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
You can facilitate Computational Thinking by building opportunities for your students to create and problem solve using coding. Don’t be afraid of giving your students these powerful tools, regardless of your personal skill level with coding! Most coding sites for students include tutorials and activities designed to teach your students (or you!) how to code. Programs such as Hour of Code on the Code.org site teach students basic coding skills, or you can put students into self-directed tutorials for Scratch or Scratch Jr. Got middle school students who are into gaming? Have them design their own video games using Gamestar Mechanic or Gamestar Jr. for the younger ones. Even Khan Academy has coding courses! Using an iPad or two in your classroom? Be sure to check out Box Island and Kodable.
All of these programs are FREE to use and will develop your student’s Computational Thinking. Where you decide to connect it to curriculum is up to you! Challenge them to build sequences to demonstrate their learning in any curricular area.
Your Starter Guide to Maker Spaces, by Nicholas Provenzano
If you are looking for an easy to read guide to give you the basics on the Maker Movement and Maker Spaces, you’ve come to the right place! In this guide, Nick Provenzano (aka “The Nerdy Teacher”) offers a teacher perspective on making, simple ideas to get started, and even some working spaces within the book to take notes and record your ideas and progress. Illustrated with his doodles and full of practical ideas, you will feel as if you are having a conversation with a trusted teacher friend as you explore ideas for including Making in your curriculum. SIGMM will be raffling copies of the book during our preconference sessions at MACUL—be sure to sign up now!